Studio

If the rule fits in one line,
anyone can sit down

We are not making big games. We are making games a newcomer can join within thirty seconds.

Our way

Three things we hold to

One-line rules

If the explanation keeps growing, the rule gets cut. The first round has to work without a manual.

Thousands of test matches

Before anything ships, a simulator plays itself to check that no side is unfairly ahead.

No ads, no loot boxes

No ads covering the screen, no chance-based boxes. So you can hand it to a child without worrying.

Technology

The tech that makes a small team big

What runs behind the screen. All of it built and maintained in-house.

Godot 4

3D game engine

Draws the 3D worlds of Color Stack and Neon Chase, and exports Windows and Android builds from one source.

TypeScript · PixiJS

Web game runtime

The card and board games run straight in the browser. Nothing to download, nothing to install.

Self-play Sim

Self-play simulator

Every rule change sets the computers playing thousands of matches, so balance is judged by numbers, not by feel.

AI Pipeline

In-house art pipeline

Creature illustrations, board art, background music - the images and sounds we need are made inside the studio.

We are looking for playtesters

Play a round with your family and tell us honestly how it felt. That one sentence changes the next version.

Join the playtest